then you'll be happy that player models are noticeably improved over last year's effort. Such improvements apply to each of the game's players, not just the attackers helping you pass the ball out of defence during potentially dangerous moments, or allowing you to opt for a calmer, slower possession-based game. Therefore, while it's more difficult to take on an entire team's defence by yourself, passing your way through the lines is more a valid option than ever. In the line with the changes to a team's overall AI approach, individual players are being tweaked to allow them to more intelligently find space and time their runs to match the flow of play. It should also give players that prefer defensive tactics more freedom to lock the down pitch in an effort to keep clean sheets.ĭon't think that improvements to tackling results in fewer scoring chances. According to EA Canada, FIFA 14's tackle success rate averaged out at roughly 50 percent, whereas in FIFA 15 it's currently sitting at between 70 and 80 percent - although that balance may be tweaked before release day.Ĭlearly, the goal here is to no longer favour attacking players in one-on-one encounters - the world's best defenders now finally able to hold their ground against elite dribblers such as Arjen Robben and Lionel Messi. Tackle success rate is being raised, bringing it more in line with the real-life game.
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It's up to you to work out how to beat such tactics. In this situation you can be fairly safe in predicting that they're going to 'park the bus' and defend their lead. You might be involved in a two-legged match, with the first leg ending 3-0 to the CPU. This same idea applies from the opening kickoff of certain matches, too. Switch the situation around, with you winning, and they will throw everything at you. For example, if there are only a few minutes remaining in a cup final, and your opponent is a goal up, then you can expect them to sit back and defend with 11 men behind the ball. Despite that, seeing Steven Gerrard give Daniel Sturridge a telling off for missing too many shots does add a genuine touch of personality to the action.ĬPU-controlled opponents now take the context of the match into account when defining their tactical approach. A criticised player will perform no differently than a praised one. These emotions are purely visual, they do not affect the gameplay at all. Supposedly, there are 600 different reactions that can potentially play out over the course of a single game. After an early goalkeeping error a defender may well offer condolences and encouragement to his number one, but further mishaps from the same player will lead to criticism from his own team. To recreate that sensation, each player now has his own system of emotions - influencing their on-pitch reactions, expressions and relationships.įor example, a feisty midfield battle between two opponents will cause them to become visibly aggravated they'll point the finger, angrily converse and push and shove each other whenever in close quarters. Based on a few hours spent playing a build of the game said to be '50 percent complete', here are ten of the most interesting alterations.įIFA 15's main objective is to present the game in a way that feels as close as possible to what you can expect when watching football on TV. Having already built FIFA 14 for next-gen hardware, however, developer EA Canada has the required experience to push the boundaries with FIFA 15.įrom presentation and animation enhancements to increased AI realism, FIFA 15 is setting out to provide a wide variety of game-changing elements and upgrades. The common complaint aimed at FIFA is that its annual release cycle prevents significant progress being made with each new edition.